Understanding the Mechanics of ‘Hinder’ in Path of Exile
Understanding Hinder Mechanics in Path of Exile
What is Hinder?
Hinder is a debuff that reduces movement speed on the affected target. By default, hindered enemies have 30% reduced movement speed, and the debuff lasts for 4 seconds. A creature can only be affected by one Hinder at a time; if a creature is hindered by multiple sources, only the strongest Hinder takes effect.
Application of Hinder
- Hinder is applied by spells, similar to how maim is applied by attacks. Since maim and hinder are different debuffs, an enemy can be affected by both simultaneously.
- However, if an enemy is already affected by Temporal Chains, which results in a movement speed that is lower than what Hinder can achieve, then only the effect of Temporal Chains will take place; they do not stack.
Other Related Debuffs
- Wither casts a debilitating debuff on enemies in an area, hindering their movement. It also inflicts the Withered debuff, which increases the Chaos Damage they take (Hindered Enemies deal 0.2% reduced Chaos Damage, with (30-36)% reduced Movement Speed).
- Enemies cursed by you are hindered with 25% reduced Movement Speed if 25% of Curse Duration has expired. Your Curses have 25% increased Effect if 50% of Curse Duration expired. Enemies cursed by you take 25% increased Damage if 75% of Curse Duration expired.
Skills That Hinder
- Tornado: This active skill gem creates a Tornado that hinders and repeatedly damages enemies around it. Enemies in range are Hindered, and Tornado has (0-57)% increased Movement Speed. The Tornado will chase down enemies for a secondary duration, reflecting a portion of the damage it took from projectiles back to them.
- Blight: This spell applies a debuff to enemies in front of you, dealing chaos damage over time. Enemies who aren’t already debuffed by Blight are also hindered for a shorter secondary duration, significantly slowing their movement.
Final Note on Hinder
Hinder is a movement speed reduction, so it is additive with your movement speed increases. Additionally, there are s for spells that deal non-Ailment Chaos damage over time, causing the damage over time they inflict to also Hinder enemies.
Comparing ‘Hinder’ with ‘Maim’: What Players Should Know
In comparing ‘Hinder’ with ‘Maim’, it’s important to note the following:
- Definition:
- Maim: A debuff that applies 30% reduced movement speed on the affected target for 4 seconds. Maim is applied by attacks.
- Hinder: A debuff that also reduces movement speed by 30% on the affected target for 4 seconds. Hinder is applied by spells.
- Application:
- Hinder sources include Abyssal Cry (26% reduction) and Wither (36% reduction).
- Maim sources include the weapon Innsbury Edge, and abilities from the Gladiator and Assassin classes against bleeding or poisoned enemies.
- Stacking:
- An enemy can be affected by both Maim and Hinder simultaneously, as they are different debuffs.
- Multiple maims do not stack.
- Comparison with Other Debuffs:
- Maim and Hinder reduce movement speed, while Chill and Temporal Chains reduce movement, attack, and cast speed.
- Temporal Chains has a cap of 75% for action speed reduction, Chill is fixed at 30%, while tar, maim, and hinder have no cap, allowing them to stack and potentially exceed 100% reduction in speed.
- This stacking can significantly slow down targets with increased movement speed, leaving them with minimal movement.
How to Become Immune to Movement Speed Debuffs in PoE
To become immune to movement speed debuffs in Path of Exile (PoE), it’s important to understand the nature of these debuffs, including Hinder and others.
According to the POE Wiki, Hinder means “your movement speed is reduced.” Therefore, if you “cannot be hindered,” it raises the question of why you might still experience slowdowns. This is because Hinder is just one of many movement speed debuffs. It is also essential to note that action speed debuffs can affect movement speed.
Although you cannot entirely eliminate slows from the game, you can create several mitigation layers:
- Soul of Arakaali: This major Pantheon has a perk that provides a 20% reduction time on debuffs affecting you.
- Curse Effect Reduction: Aim for at least 100% reduction to prevent the effects of curses like Temporal Chains under normal conditions.
- Implicits: Use gear with “You Cannot Be Maimed/Hindered” implicits.
- Movement Skills: Utilize a blink or dash-type movement skill when slowed. This can help until the debuff wears off or to navigate out of slow-inducing areas, such as tarred ground.
It is noteworthy that Hinder is a debuff that reduces movement speed by 30% for 4 seconds on the affected target. However, movement speed cannot be modified below its base value. This means you cannot go below 108% of base movement speed, ensuring that your movement speed modifier would never drop below this threshold.
Effective Strategies Against Hinder Effects in Gameplay
In order to effectively counteract hindrances in gameplay, especially in Path of Exile, it is crucial to understand the main layers of defense, which can be categorized into four different strategies:
- Avoidance: This refers to your character’s ability to avoid damage, primarily from hits. Examples of avoidance include:
- Chance to block attack damage
- Chance to block spell damage
- Evasion
- Spell Dodge
- Chance to avoid Physical damage from Hits
- Chance to avoid elemental damage from Hits
- Chance to avoid ailments
- Chance to avoid all damage from hits (Elusive)
It’s important to note that while there are many forms of avoidance, these methods primarily protect you from hits and do not help against degeneration or damage over time effects. Therefore, incorporating multiple layers of defense is essential. If your character has a lot of avoidance, consider adding recovery, as they synergize effectively.
- Mitigation: This encomes your character’s ability to reduce the amount of damage taken. It includes:
- Elemental / Chaos Resistances
- Armour
- Physical Damage Reduction
- Spell Suppression
- Immortal Call
- Lethe Shade
- Fortify
Mitigation is the crucial layer that prevents you from being killed in a single hit, leveraging your health pool to absorb more damage. If your character has substantial mitigation, boosting your Health Pool becomes a priority.
- Physical Damage Strategy: To effectively deal with physical damage, consider adding Endurance charges, using options such as:
- Enduring Cry on left click + Call to Arms keystone
- Aggressive Bastion Notable from ive skill tree
- Disciple of Unyielding Notable from ive skill tree
Stacking armor is also beneficial. Pay attention to item bases, their quality, and consider using a Determination Aura. Additionally, a Granite flask that increases armor during the flask effect can provide a significant boost.
- Elemental Damage Strategy: Dealing with elemental damage is straightforward but requires understanding and preparation. Many players mistakenly believe that capping resistances at 75% is adequate. While 75% resistances are a minimum requirement, it is advisable to exceed this cap using ives on the skill tree such as:
- Crystal Skin
- Prismatic Skin
- Soul of Steel
This guide provides an advanced understanding of the Path of Exile Crucible, its mechanics, and strategies to succeed in this challenging game mode.
Exploring the Implications of ‘You Cannot Be Hindered’ Modifier
You Cannot Be Hindered
Hinder Effects:
- In Path of Exile 2, ‘Hinder’ is a debuff that slows down your movement speed.
- When a monster or enemy hinders you, you move slower, making it harder to dodge attacks or escape danger.
- The default reduction in movement speed due to Hinder is 30%, lasting for 4 seconds.
- This debuff is usually caused by spells, similar to how ‘Maim’ is caused by attacks.
- Only the strongest Hinder will affect your movement speed: If multiple sources of Hinder apply, only the highest reduction takes effect.
- Hinder can stack with other debuffs like Maim, compounding the difficulty of avoiding enemies.
- Some skills, unique items, or flasks can modify the amount of slowdown or the duration of Hinder.
Implications of ‘You Cannot Be Hindered’ Modifier:
- This modifier grants complete immunity to the ‘Hinder’ status effect.
- Characters can maintain their full movement speed regardless of any hindering effects.
- This provides a significant mobility advantage, allowing free movement even under attack.
- It’s particularly useful for builds focused on evasion, enabling quick maneuvers to avoid damage.
- It enhances chase potential, allowing relentless pursuit of enemies without being slowed down.
Important Points to :
- This modifier only protects against the ‘Hinder’ debuff, not other movement speed reductions like ‘Maim.’
- Certain builds or abilities may still find ways to significantly reduce movement speed, despite having the modifier.
Practical Tips for Low Life Build While Avoiding Hinder
When building a low life character in Path of Exile, consider the following practical tips:
- Damage Over Time Vulnerability: Damage over time is the greatest bane for this build. Petrified Blood does not prevent damage from damage over time, leading to only half effective health points (EHP) against this type of damage. To counter this, use:
- Pantheon: Arakaali/Ralakeshi
- Life Regen
- Life leech cluster
- Flasks
- Dealing With Defense and DPS: Invest in heavy defense while also ensuring enough damage per second (DPS). Dual wielding swords and wearing a helmet can help mitigate the increased physical damage taken downside, as you will have substantial armor. As a low life build, you can utilize Bloodthirst for more damage when using one-handed weapons. The ‘First to strike, Last to Fall’ ascendancy node provides a significant DPS buff when reaching low life.
- Pantheon Suggestions: It is strongly recommended to stick with the aforementioned Pantheon unless you are well-informed about other options. This build is particularly vulnerable to damage over time for the reasons stated earlier.
- Leveling Strategy: Leveling should follow the same pattern as a regular melee character. Do not use Petrified Blood and refrain from going low life until you have obtained Abysus, Perseverance, and Prism Guardian. A recommended early setup is using double strike with an attack totem since Act 1, with the following 4-link configuration:
- Double Strike
- Melee Splash/Ancestral Call
- Melee Physical Damage/Brutality/Fortify
- Multistrike
- Skills and Gear Priority: Focus on skills and gear that allow you to maintain low life while maximizing damage output. Key aspects to consider include:
- Using life-leech mechanics
- Choosing appropriate ascendancy classes
- Utilizing ‘Pain Attunement’ ives
- Selecting gear with high life-on-hit or low life damage bonuses
Furthermore, be mindful of survivability. Consider incorporating defensive options like energy shield and life recovery mechanisms.
- Maintaining Low Life: Linking mana-reserving skills (such as auras) to Arrogance is one of the easiest methods to maintain the low life condition as it converts them into life-reserving skills.
- Offensive Auras: It is strongly suggested to use all offensive auras before transitioning to low life. This is particularly important for one-handed builds, which often struggle with DPS early in the game.
What Items Prevent Stun and Enhance Mobility in PoE?
Anti-Stun Mechanics in Path of Exile
Having any amount of energy shield when hit grants a baseline 50% chance to ignore a stun. This occurs as long as the defender had energy shield before being hit, regardless of whether the energy shield was fully depleted by the hit. It even applies if damage never reached energy shield due to mechanics such as Ward or Divine Flesh. However, Eldritch Battery removes this chance, even if damage can still be taken by energy shield through a percentage of damage taken from mana before life.
Additionally, there are ive skills and item modifiers that grant a chance to prevent stuns. These include:
- #% chance to Avoid being Stunned
- #% chance to Ignore Stuns while Casting
Each of these modifiers applies in different steps and is multiplicative with each other. Thus, all of these modifiers effectively prevent hits from stunning, as well as most effects related to stun.
For example, a character with a considerable amount of energy shield may be continuously casting a spell. If they possess 38% chance to Avoid being Stunned and 25% chance to Ignore Stuns while Casting, the actual chance to become stunned is significantly reduced when they are hit by an attack that would normally cause a stun.
Moreover, it’s important to note that crits with cold damage can stun normally. This happens if the attacker’s critical strikes cannot inherently Freeze, such as through Touch of Anguish. This behavior appears to be related to specific mechanics tied to freeze: non-crits that freeze can also stun normally, whether it is against the player or against enemies.
There are also other mechanics that can be beneficial. For instance, utilizing the “regen when stunned” node, along with the block recovery nodes towards the Templar, can give a defensive edge. However, using the anti-stun pantheon (which is now limited to 2 seconds) and the anti-stun flask might result in being stunned on cooldown.
In addition to these, there are a few more mechanics on the skill tree that are “on stun,” such as stun reflect and gaining adrenaline.
One proposed solution is to have “stun and block recovery” reduce the duration of a stun such that 100% of it would render the duration zero. Furthermore, there are plenty of ways in the game to make a character immune to stuns, typically through conditional or unconditional effects that state “Cannot be stunned.”
Finally, that whenever a player or monster is hit, there is a chance they will be stunned. A stun interrupts whatever that creature was doing, accompanied by a brief animation.
Key Changes in Hinder Mechanics for Path of Exile 2
Path of Exile 2 introduces significant changes to hinder mechanics and attribute requirements, impacting gameplay strategies.
- Attribute Requirements: Path of Exile 2 will introduce a new type of attribute requirement related to gems. Each gem that a character uses will add to any requirements they already have to provide a new total that must be met. For example, the Added Cold Damage gem imposes +5 INT to a character’s attribute requirements. Each gem used will impose +5 to an attribute based on the gem’s colour:
- Red gems add a strength requirement.
- Green gems add a dexterity requirement.
- Blue gems add an intelligence requirement.
Players will be able to easily solve attribute requirements in regards to gems and gear, especially during campaign levelling, using a new feature on the ive skill tree: selectable attribute nodes. The travel nodes between skill tree clusters, also known as ‘highway’ nodes, will have a choice between +5 STR, +5 DEX or +5 INT. Additionally, attributes in Path of Exile 2 also provide stats of their own which differ from those granted in Path of Exile 1:
- Strength grants +2 to maximum Life per 1 STR.
- Dexterity grants +5 to Accuracy Rating per 1 DEX.
- Intelligence grants +2 to maximum Mana per 1 INT.
- Crowd Control and Status Effects: Crowd Control and Status Effects include effects that hinder or inhibit a target, either cancelling their actions or slowing them down. In Path of Exile 2, various crowd control and status effects can be applied to enemies, such as:
- Freeze
- Electrocute
- Stun/Stagger
Freeze attack damage can inflict targets with Freeze, reducing their action speed by 100% and making them vulnerable to your next attacks for a short period. Electrocute attack damage can inflict targets with Electrocute, which cancels any attack and prevents any action for a short period. Meanwhile, Stun/Stagger does not require a specific type of damage, as all damage types can stun or stagger an enemy. However, melee damage based on STR has a greater chance to inflict stun on a target, rendering them unable to perform any actions and vulnerable to attacks.
- Hinder Mechanics: Hinder is a Gem in Path of Exile 2 that can be placed into the Gem Socket to further tune Skill Gems. Hinder provides effects such as chaos damage over time inflicted by ed Skills also hindering enemies. It can be crafted by engraving the skill to a Tier 2 Uncut Skill Gem, requiring +5 Intelligence to add it to the ed Skill Gem socket. Hinder acts as a debuff that reduces the movement speed of the affected target. Notably, a creature can only be affected by one Hinder at a time; if a creature is hindered by multiple sources, only one will take effect. This mechanic enhances strategic gameplay by controlling enemy mobility and amplifying the effects of skills that utilize Hinder.