Have you ever thought ing paper in a video game? In the inFAMOUS: Second Son world, it can happen. Let’s explore and discover the intriguing paper powers. Expect answers to your questions. Your mind might get blown, but not literally, unless you choose the explosive conduit powers.
Paper Powers: Real or Not in inFAMOUS: Second Son?
Can Delsin Rowe, the graffiti-artist protagonist, wield paper powers? No, he can’t. Delsin can’t use paper powers himself. However, paper manipulation exists in the game’s lore. Consider it an easter-egg level conduit ability, not a primary skill for Delsin. You won’t be hurting enemies with paper cuts, but paper powers matter in the story.
Meet Celia Penderghast: The Paper Conduit
If Delsin cannot master paper, who can? Meet Celia Penderghast, the mixed signal paper conduit. She shows the fascinating skill of controlling and manipulating paper. Celia isn’t an ordinary conduit. She’s a mysterious figure from Curdun Cay, which sounds like a prison for conduits – because it is. She reaches out to Delsin through crime scenes in Seattle. Imagine getting cryptic origami messages at crime scenes! What a twist.
Celia Penderghast isn’t just a name; she’s a deceased inmate from Curdun Cay. This detail adds layers to her character. How does a dead inmate reach Delsin? Is it ghostly paper manipulation? The game suggests a deeper story surrounding Celia and her abilities. She guides Delsin through “Paper Trail” missions from beyond the grave or from her past.
“Paper Trail” Side Missions: Unlock Paper Rewards
The “Paper Trail” isn’t random; it’s a mini-game series that unfolds weekly. Think of it as inFAMOUS mixed with episodic content. These missions are cleverly designed to lead players to able content (DLC). Who doesn’t want free stuff? Especially superpowers and cool masks.
Completing the “Paper Trail” missions brings tangible rewards. Players who navigate Celia’s challenges get her mask. Yes, you can wear Celia’s mask in the game. Delsin can channel some inner paper conduit vibe, even without paper powers. Besides the mask, you also unlock four custom jackets for Delsin. Cosmetic rewards matter since style points count in battles. Looking good while saving Seattle matters.
What Are Paper Powers?
Let’s dive into paper powers. Paper power helps control and manipulate different forms of paper. It’s more than just folding origami cranes. This power includes everything from newspapers to cardboard and tissues. Celia is the prime example of this ability, the only conduit in inFAMOUS: Second Son with paper control. It’s unique and maybe not as flashy as neon or smoke, but it’s powerful in its own right. Imagine creating paper golems or launching paper projectiles!
Delsin’s Arsenal: More Than Paper Dreams
While paper powers belong to side stories, Delsin Rowe is still mighty. He’s like a buffet of abilities. Delsin can absorb and use various powers, making him a power-absorbing machine. His main powers are smoke, neon, video, and concrete. He has more than one option for combat styles and traversal.
Delsin’s Primary Powers: Smoke, Neon, Video, Concrete
Let’s explore Delsin’s power set. Smoke is his first power, focusing on agility and offense. Think smoke dashes and smoke grenades. Neon power emphasizes speed and precision. Neon dashes are swift, and neon beams help defeat foes stylishly. Video power brings unique abilities like teleportation through screens and summoning digital wings. Lastly, Concrete power is powerful yet slow, allowing Delsin to become a tank, smashing through enemies and structures.
Besides these core four, Delsin uses a chain similar to Cole MacGrath’s amp from inFAMOUS 2. This chain adds versatility to Delsin’s combat style and prowess. Delsin isn’t just powerful; he could be the most powerful conduit in existence. His ability to absorb from other conduits makes him unique.
Power Absorption: The Sponge of Seattle
How does Delsin acquire these impressive powers? It’s all about absorption. In the inFAMOUS universe, conduits gain abilities by absorbing energies or elements. For Delsin, it’s about absorbing rather than quantity. He absorbs conduit energies like a sponge.
Delsin absorbs powers directly from conduits too. Just touch another conduit to copy their skills! This talent makes him versatile. To gain a specific ability, Delsin must absorb it from its source. For smoke, it’s smokestacks or burning cars. For neon, it’s neon signs. For video, it’s screens and dishes. Concrete reveals itself when facing Augustine. It means knowing where to seek your next power upgrade.
Power Switching: Adaptability in Action
Now here’s the catch: Delsin can’t swap powers at will. It’s not like changing TV channels. To switch powers, he needs to absorb a new source from his surroundings. Whatever power he absorbs last is what he wields. Run past a smokestack, and you’re in smoke mode! Crossing a neon sign activates neon powers! This mechanic demands strategy and awareness in gameplay.
You cannot open a power menu mid-battle for easy swaps. You must be tactical and quick to absorb the right power source. This interaction adds realism and challenge to the game. It’s not only about having powers; it’s about managing them effectively during play.
Delsin’s Lineage: The Pure Ray Field Conduit
Have you speculated what makes Delsin unique? The theory suggests he is a Pure Ray Field Conduit. What does that mean? His ability to absorb many powers likely comes from this unique type of conduit. Ray Field energy plays a big role in this universe. Being a “Pure Ray Field Conduit” hints at a strong bond to this energy source.
Delsin Rowe: Age and Background
Who is Delsin beyond powers? He is a 24-year-old Native American from the Akomish Tribe. Born in 1994, he’s shown as a street artist with a rebellious spirit. His love for free expression and desire for excitement drive him throughout the game.
His belief in destiny sets the stage for the fight against the D.U.P. He is more than a conduit. He is a young man seeking his identity in a changed world. His age and background enhance his relatability. He stands grounded, despite his immense powers.
A Wider World of Powers: Beyond Delsin
The inFAMOUS universe has diverse conduit powers beyond Delsin. Let’s explore other conduits and their abilities, showing the vast range of powers in this electrifying setting.
Cole MacGrath: The Electric Legend
Before Delsin, Cole MacGrath was the star in earlier inFAMOUS games. Cole’s main power is electromagnetism. He manipulates electricity on a grand scale. He generates and controls electromagnetic fields and pulses. He can influence metallic and non-metallic objects. From vehicles to debris, Cole moves objects with his mind. But that’s not all; he also has cryokinesis, manipulating ice and cold. His skill set is impressive. Cole’s powers are well-developed and stronger than Delsin’s early abilities, setting a high standard for conduits.
Nix: Firestarter Extraordinaire
In inFAMOUS 2, Nix stands out as a conduit with fiery powers. Her abilities focus on fire and flammable materials. She controls flames, oil, and even napalm, making her a formidable foe. Nix’s style of combat differs from Cole’s electricity or Delsin’s smoke and neon. She represents the pyromantic side of conduits, bringing chaos to the battlefield.
Powers Galore in inFAMOUS 2
inFAMOUS 2 broadens the landscape of powers significantly. It introduces impressive abilities like electrokinesis (Cole’s main ability), pyrokinesis (Nix’s domain), static thrusters for agility, and the destructive ionic storm. These showcase the range of conduit abilities in the inFAMOUS universe, hinting at more powers to be uncovered.
Seattle in 2013: Setting the Stage for Second Son
inFAMOUS: Second Son takes place in Seattle, Washington, in 2013. This year matters; it is seven years post inFAMOUS 2. The world is different, and the impact of Cole MacGrath’s actions lingers. Seattle is now under constant surveillance, struggling with conduits and the D.U.P.’s strict rule. It becomes a battleground for superpowers and moral dilemmas.
Karma System: Good vs. Evil – The Choice is Yours
Like previous inFAMOUS games, Second Son incorporates a Karma system. Players face moral choices shaping Delsin’s path. Will he act as a hero using powers for good? Or will he lean into darkness, becoming a notorious threat? Every choice impacts Delsin’s Karma, influencing his abilities and story progression. It’s not just about powers; it’s about how you apply them.
Endings: Hero or Villain? Pick Your Destiny
inFAMOUS: Second Son provides two distinct endings: a Good and an Evil ending. These are not merely different cutscenes; they reflect meaningful Karma choices made throughout the game. Your path of righteousness or villainy affects Delsin’s fate and story arc profoundly. Multiple endings increase replay value, encouraging exploration on both sides of morality. Will you choose heroism or embrace chaos? The choice holds weight within the game.
Time Investment: How Long to Become Infamous?
Wondering how long your time in Seattle as Delsin will be? Expect about 10.5 hours to complete the main story. That’s solid for focused gameplay. For completionists aiming for 100%, prepare for about 21.5 hours. Explore every part of Seattle, finish side missions, and master Delsin’s skills. Whether you are a speedrunner or meticulous explorer, Second Son accommodates varying play styles.
Free Roam: Seattle Awaits Post-Story
Finished the main narrative but still want to explore Seattle? Good news! Free roam opens after completing the story. Whether witnessing a Good or Evil ending, you can roam Seattle at your leisure. This “Aftermath” mode allows mopping up activities, experimenting with Delsin’s powers, or simply enjoying the city without story pressures. Seattle can still be your playground after credits!
Meet the Cast: Characters of inFAMOUS: Second Son
Characters embody the heart of inFAMOUS: Second Son. Let’s introduce key figures you will meet in Seattle.
Delsin Rowe: The Reluctant Hero (or Villain)
Delsin Rowe deserves recognition. As the protagonist, he is a 24-year-old conduit starting the story. His transformation from carefree artist to powerful conduit facing moral dilemmas forms the game’s core. Voiced by Troy Baker, Delsin combines charisma with rebellion, shaped by player decisions. He’s the conduit we guide toward destiny.
Cole MacGrath: Legacy in Absentia
Cole MacGrath may not be present in Second Son. Nevertheless, his significance looms large. References to him appear throughout Seattle, acknowledging his influence. Buildings named “MacGrath” or “McG” serve as Easter eggs for fans. Cole’s sacrifice in inFAMOUS 2 to save humanity shapes the backdrop for Second Son. His legacy stays vital.
Cole MacGrath: Age of a Legend
Cole MacGrath is 27 during his game events. Born in 1984, his story precedes Delsin’s and sets the stage for Delsin’s world. Knowing Cole’s age aids understanding in the inFAMOUS timeline and emphasizes Delsin’s generational shift.
Abigail “Fetch” Walker: Neon Light and Shadow
Abigail “Fetch” Walker is the neon conduit introduced in Second Son. Voiced by Laura Bailey, she has a complex history. Her neon abilities are visually stunning and fast-paced in gameplay. Fetch’s arc intertwines with Delsin’s, crucial for understanding the conduit world and Delsin’s role. She is not only an ally; she is a character with motivations, depth, and personal struggles.
Augustine Brooke: Concrete Antagonist
Augustine Brooke is the main antagonist of inFAMOUS: Second Son. Equipped with concrete powers, she leads the D.U.P., embodying the oppressive challenges conduits face. Her abilities are formidable, making her a tough match for Delsin. The final battle with Augustine tests all of Delsin’s powers and moral choices. She represents the D.U.P.’s authority and challenges Delsin meaningfully.
Reggie Rowe: Brotherly Bond (and Tragedy)
Reggie Rowe serves as Delsin’s older brother. Unlike Delsin, Reggie is not a conduit and embodies lawfulness and responsibility. He’s a voice of reason in Delsin’s life but meets a tragic end. Despite player decisions, Reggie’s fate is sealed. His death at Augustine’s hands is pivotal, driving Delsin’s motivations forward and underscoring stakes of conduit conflict. Reggie’s sacrifice amplifies Delsin’s emotional journey.
Celia Penderghast: The Paper Phantom
Celia Penderghast is enigmatic as the paper conduit. A long-dead inmate from Curdun Cay, she connects with Delsin through crime scenes. Her “Paper Trail” missions provide a unique twist in gameplay compared to core narrative elements. Celia’s motives and story unfold gradually, formulating her as a compelling ghostly presence.
Kessler: The Powerful Predecessor
Kessler appears frequently in talks about strong conduits. Regarded as one of the most powerful in the inFAMOUS universe, Kessler’s abilities are both strong and complex. While not directly a part of Second Son, his legacy sets standards for conduit strength. Many comparisons occur between Kessler’s power level and other conduits.
Kessler, Cole, and Delsin are often ranked by their conduit power levels.
Comparisons and Connections: inFAMOUS Lore
We will explore comparisons and connections in the inFAMOUS lore. This discussion focuses on Cole, Delsin, and other character dynamics.
Cole vs. Delsin: Power Showdown
Who holds more strength, Cole or Delsin? This question often arises among inFAMOUS fans. Generally, Cole stands as the stronger, more skilled conduit. His combat experience and raw power are unmatched. Cole battled powerful foes in his games. His skills in electromagnetism and cryokinesis grant him an edge.
Delsin is versatile and adaptable. Yet, he is still maturing in his powers. In a peak showdown, many believe Cole may outmatch Delsin. However, Delsin’s adaptability could make this contest closer.
Delsin and Fetch: A Budding (Evil) Romance?
Did Delsin and Fetch share a romantic moment? In the inFAMOUS Second Son fandom, their pairing is a well-known “ship.” Canonically, the game suggests a romantic encounter, depending on player choices. If you choose the Evil Karma path for Fetch’s missions, their bond deepens. The Evil storyline reveals a more intimate connection. Meanwhile, the Good Karma path keeps their bond platonic. This difference highlights how choices affect relationships in the game.
Delsin and Cole: Family Ties? Debunked
Are Delsin and Cole related? When Delsin first appeared, speculation arose. Some believed he might be Cole’s brother or son. These rumors have been proven false. Delsin and Cole are not family. They inhabit the same universe. Cole’s actions influence Delsin’s world, yet they forge separate paths. Delsin is an independent conduit in a world shaped by Cole’s legacy.
Karma and Morality: The Soul of inFAMOUS
Karma serves as a vital element of the inFAMOUS series. Second Son showcases this central feature through moral choices and consequences.
Good vs. Evil: Story vs. Fun
Is it better to be a hero or villain in inFAMOUS: Second Son? From a narrative stance, the Good Karma story often stands out. Developers appear to favor the hero path as the more fulfilling storyline. Conversely, Evil Karma choices can feel forced or unpleasant. They require players to own a darker identity. However, regarding gameplay enjoyment, many find the Evil Karma path thrilling. The Evil powers tend to be aggressive and destructive. This results in a more chaotic playstyle. Ultimately, it depends on preference: narrative depth or gameplay chaos.
Karma-Restricted Powers: Unlock Everything
Can players access both Good and Evil powers? Not in a single playthrough of inFAMOUS: Second Son. In inFAMOUS 2, though, gameplay allows players to unlock all Karma-restricted powers. They must complete both a Good and an Evil run to do this. By replaying the game, players get to use powers from both sides. This design increases replayability and encourages exploration of the Karma system.
inFAMOUS Series Connection: A Shared Universe
inFAMOUS: Second Son remains within the universe of previous inFAMOUS games. It is not a reboot or a different timeline; it extends the established lore.
Same Universe, Different Story
Is inFAMOUS: Second Son part of the same universe? Yes, it absolutely is. Second Son occurs within the same world as the original games on PlayStation 3. Seven years have ed since New Marais, the setting for inFAMOUS 2. The D.U.P. formation follows directly from conduit events in past games. Second Son adds to the mythology while introducing new elements and a different protagonist.
References to Cole MacGrath: Easter Eggs for Fans
References to Cole MacGrath dot Second Son. These are not random mentions; they offer deliberate ties to previous games and their hero. Spotting “MacGrath” or “McG” on signs livens the experience for long-time fans. It reinforces the shared universe while honoring Cole’s legacy. Such references add depth to the inFAMOUS saga.
Cole’s Sacrifice: The World He Left Behind
Cole MacGrath’s sacrifice in inFAMOUS 2 serves as a pivotal moment for Second Son. He used the Ray Field Inhibitor weapon to cure humanity of a plague. He defeated the Beast but at the ultimate cost of his life and the lives of other conduits. This incident fostered public fear and distrust toward conduits, leading to the formation of the D.U.P. Cole’s actions, though heroic, had profound consequences for Delsin and other conduits in Second Son. His sacrifice lays the groundwork for Second Son’s events.
Future and Side Stories: Beyond Second Son
What lies ahead for the inFAMOUS series? Are there any side stories still intriguing?
Future of inFAMOUS: Uncertainty Looms
Will another inFAMOUS game emerge? As of now, the series faces uncertainty. Sucker Punch Productions has stated no current plans exist for inFAMOUS or Sly Cooper. Their focus rests on other projects. No other studio is known to work on inFAMOUS projects either. While hope remains in gaming, the series feels on pause. Fans cling to the hope of a future revival but with few prospects.
Festival of Blood: A Non-Canon Vampire Jaunt
Have you heard of inFAMOUS: Festival of Blood? It is a standalone side story but notably non-canon. Think of it as a fun adventure in the inFAMOUS universe. This tale is not part of the main storyline. Festival of Blood showcases Cole MacGrath as he battles vampires in New Marais. It is an enjoyable and over-the-top romp built for fun rather than serious lore advancement. If you want a lighthearted experience with vampires, Festival of Blood delivers just that. However, it does not connect with the main storyline meaningfully.
This concludes our exploration of inFAMOUS: Second Son. We covered everything from power dynamics to Delsin’s unique skills. Whether you are an experienced conduit or new to these powers, Seattle awaits. Good or evil, your choice defines your journey.