Unlocking the Secrets of Costlemark Tower: A Deep Dive into Final Fantasy XV’s Mysterious Dungeon
You’re diving into Final Fantasy XV. You’ve heard of Costlemark Tower. Curiosity aroused? Good. This place isn’t a simple scenic spot. It’s a maze-like dungeon filled with challenges and rewards. You should get the details before arriving.
Gaining Entry: Timing is Everything
First, you can’t enter Costlemark Tower at any time. This dungeon has a night-only schedule. Daytime will get you nowhere. At night, the tower changes dramatically. Behold: a daunting structure glowing red. This light means the gates are open for those bold enough to enter. Find the red light. Follow the path down. You’re in. Simple, right? But getting in is just the start.
The Royal Arm Within: Resonating Blade
Why brave the night to enter a glowing tower? For loot! Specifically, a Royal Arm. Inside Costlemark Tower rests the Resonating Blade. This weapon isn’t ordinary; it holds ancient power. It delivers devastating attacks. The Resonating Blade can “rip and tear through foes.” Great for crowd control! If you want legendary weapons, this tower is essential.
Dino’s Treasure Hunt and Menace Beneath Lucis
Costlemark Tower provides more than a powerful weapon. It’s crucial for a few sidequests. For those wanting everything, listen closely. Dino, the lively jeweler? He has a final quest named “A Treasure Beyond Measure.” Guess where part of this treasure hunt takes you? That’s right, straight into Costlemark Tower. Consider it a guided field trip.
But there’s more! If you like conquering every part of Eos, you will find “Menace Beneath Lucis.” This quest unlocks after finishing the main game. This challenge involves tackling the hardest dungeons in the game. Guess what? Costlemark Tower makes the list. To start this quest, clear Costlemark Tower. You must also finish Crestholm Channels, Balouve Mines, and Daurell Caverns. Costlemark is a crucial step towards greater adventures.
Unlocking the Dungeon Doors: Ezra Holds the Key
Regarding locked doors in Lucis, you need a key. And keys are not easy to come by in RPGs. For these dungeon keys, find Ezra. She’s at Meldacia Hunter HQ, east of Vesperpools. It’s more a hunting outpost than a fortress. Ezra is an “old woman on a porch next to a radio.” You won’t miss her. Talk to her; she will give you the key and quests for the locked dungeons. Think of her as your post-game guide.
Dungeon Specifics: Not Your Average Crawl
Now, let’s discuss the dungeon specifics. Costlemark Tower’s difficulty is “N/A.” You can interpret this however you like. It might mean it’s so tough it can’t be classified, or it’s a way of saying “brace yourself.” Unlike some other games, Costlemark Tower does not reset. Once cleared, it’s done. Enjoy your loot.
Back to dungeons. Steyliff Grove Menace Dungeon is noteworthy. If you consider Costlemark a marathon, Steyliff Grove is an ultra-marathon. It has 100 floors, making it the longest menace dungeon. Keep this in mind for your dungeon experiences.
You may wonder how to open locked doors in dungeons. It can involve finding a switch, defeating an enemy, or as previously mentioned, getting a key from an NPC. Look out for side quests and helpful characters like Ezra who might have the key to your progression.
Royal Arms: A Completist’s Dream (and Nightmare)
Royal Arms matter in Final Fantasy XV. These are not typical weapons. There are 13 Royal Arms, some of the most powerful tools Noctis can wield. Consider them the ultimate collectibles, usable against foes.
Getting these Royal Arms is a mix of luck and effort. The first seven are easy to find, handed out as you progress through the main story. Think of them as participation prizes. The remaining six are trickier. They hide in dungeons and Royal Tombs worldwide. Picture a treasure hunt, but with more dangerous guardians. Thankfully, none are missable. Even if you rush through the main story, you can always backtrack.
Why chase all 13? Besides wielding great power, collecting them earns the “Faithful Heir” trophy. Who doesn’t love bragging rights and digital badges? Each Royal Arm has unique attack patterns and stat boosts. This adds strategy to combat. But wielding these weapons has downsides: each swing drains your health. Power has its price, classic RPG balance.
Venturing Beyond: Pitioss Ruins and Menace Dungeons Recap
Before you settle into dungeon crawling, let’s visit Pitioss Ruins. This dungeon is unique. To enter, you must get the Regalia Type-F. This flying car unlocks post-game after Chapter 15 and finishing Cindy’s quests. With your flying car, head north of The Rock of Ravatogh. Look for a landing strip—a short yellow line on your map. Pitioss Ruins focus less on combat and more on platforming and puzzles. Get ready for a different challenge.
Finally, we return to “Menace Beneath Lucis.” To tackle this ultimate dungeon challenge, you must complete Costlemark Tower, Crestholm Channels, Balouve Mines, and Daurell Caverns. These dungeons are the keys to deeper, darker, and more rewarding post-game content. So gather your gear, grab your Royal Arms (especially that Resonating Blade!), and prepare for the menacing depths of Lucis. Adventure awaits, not for the faint of heart.